Some text's and experiments with Blender's Simulation Node system during down time while I was working. Some of the things were from tutorials, but I don't remember besides the flower one.
This was more of an exploratory venture just to test and see what can be done with the updated system.
Flower moving in the wind - Found a video and decided to make it myself. Petals and Stems were modeled and textured separately, brought together with geometry nodes and given the moving effect with simulations.
Cartoon Potion - Setup using a combination of Textures and Nodes inside of the Simulation system. Allows the liquid to move and transform in real time.
Disintegration - Simple disintegration in the Simulation Nodes with an Empty dictating what's being disintegrated.
Water Sim Test - Simple text looking at how water works inside of the Simulation Nodes.